City: Hugletts Castle

Hugletts Castle

Hugletts Castle
Example Sylvin architecture.
StateSylvan
ProvenceIpoulan Kingdom
Sub ProvenceGreycastle Dutchy
RegionHu̹zu̹be Lûsæchyî Moorland
Founded1300
Community LeaderLord Susanna Neal Pipes
Area24 km2 (9 mi2)
Average Yearly Temp21°C (69°F)
Average Elevation922 m (3024 ft)
Average Yearly Precipitation276 cm/y (108 in/y)
Population5865
Population Density244 people per km2 (651 people per mi2)
Town AuraChronomancy
Naming
Native nameHugletts Castle
Pronunciation/hugletts/
Direct Translation[Translation Unavailable]
Translation[Not Yet Translated]

Hugletts Castle (/hugletts/ [Translation Unavailable]) is a temperate City located in Greycastle Dutchy, Ipoulan Kingdom, within the Sylvan.

The name Hugletts Castle is derived from the Sylvin language, as Hugletts Castle was founded by Susanna Neal, who was culturaly Sylvin.

Climate

Hugletts Castle has a yearly average temperature of 21°C (69°F), with its average temperature during the summer being a warm 30°C (86°F) and its average temperature during the winter being a cool 12°C (53°F). Hugletts Castle receives an average of 276 cm/y (108 in/y) of precipitation, most of which comes in the form of rain during the summer. Hugletts Castle covers an area of nearly 24 km2 (9 mi2), and an average elevation of 922 m (3024 ft) above sea level.

Overview

Hugletts Castle was founded durring the early 14th century in summer of the year 1300, by Susanna Neal. The establishment of Hugletts Castle was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Hugletts Castle's construction back out of the project. Susanna Neal pushed on reguardles, and Hugletts Castle was finished, but starts off as a terible place to live.

Hugletts Castle was built using the conventions of Sylvin durring the early 14th century. Naturaly, all settlmentss have their own look to them, and Hugletts Castle is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Hugletts Castle is buildings are grouped arround an odd layout of restrictive split-log ties streets, which seems to be based on an overlapping squair patern such that there are small squares at the cornor of every bigger square. Sometimes buildings exist in the smaller squaires, other times they are open spaces, or occupied by temporary structures. The city rests behind a set of well fortified walls, with gatehouses, watch towers, and battlments. Hugletts Castle's walls are, howeaver, fashioned from stone and timber. While unorthadox, the design looks to be functional to a reasonable degree. With luck, the untested design will remain untested for years to come. The city's unusual yet seemingly effective fortifications are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the citys defences.

A look around Hugletts Castle gives you an uneasy feeling. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring just long enough for it to be uncomfortable. A second look around Hugletts Castle makes it abundantly clear the city suffered something horrible some time ago. It's as if the town itself is depressed. Smiles are few, cheer is nowhere to be had.

Civic Infrastructure

Hugletts Castle has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Hugletts Castle has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Hugletts Castle. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Hugletts Castle's parks.

Hugletts Castle has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Hugletts Castle.

Hugletts Castle has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Hugletts Castle has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Hugletts Castle has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Hugletts Castle has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Hugletts Castle has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Hugletts Castle has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Hugletts Castle has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Hugletts Castle's public wards, blessings, and other arcane systems.

Hugletts Castle possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the City. Hugletts Castle's grid is powered by a god's will and kindness.

Hugletts Castle possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Hugletts Castle has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Hugletts Castle's natural decorations nor waterways.

Hugletts Castle has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Hugletts Castle has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Hugletts Castle has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Hugletts Castle's town hall was built using a different architectural style from the rest of the town. The style used embraces individualism and experimentation. It emerged as a movement against traditional, classical styles and sought to make buildings dynamic and fun while breaking the rules. The style incorporated elements of previous architectural styles in exaggerated and whimsical ways. Traditional, conservative leanings were void in this era, with most scholars of architecture agreeing it was a time of “anything goes.”.

In Hugletts Castle there are unidentifiable people in the fog, but it seems to be okay.

The Living Topiary near Hugletts Castle are known to be quite timid.

Hugletts Castle's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves sacrificing an animal to channel Transmutation energies of tier 2 via proclamations.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 11
  • Farmers: 17
  • Farm Laborer: 26
  • Hunters: 20
  • Milk Maids: 13
  • Ranchers: 7
  • Ranch Hands: 17
  • Shepherds: 15
    • Farmland: 23929 m2
    • Cattle and Similar Creatures: 1466
    • Poultry: 17595
    • Swine: 1173
    • Sheep: 58
    • Goats: 11
    • Horses, Mounts, and Beasts of Burden: 586

Craftsmen

  • Arms and Toolmakers: 11
  • Blacksmiths: 14
  • Bookbinders: 7
  • Buckle-makers: 7
  • Cabinetmakers: 14
  • Candlemakers: 19
  • Carpenters: 20
  • Clothmakers: 15
  • Coach and Harness Makers: 6
  • Coopers: 14
  • Copper, Brass, Tin, Zinc, and Lead Workers: 8
  • Copyists: 5
  • Cutlers: 5
  • Fabricworkers: 12
  • Farrier: 33
  • Furriers: 3
  • Glassworkers: 18
  • Gunsmiths: 13
  • Harness-Makers: 5
  • Hatters: 11
  • Hosiery Workers: 4
  • Jewelers: 6
  • Leatherwrights: 16
  • Locksmiths: 5
  • Matchstick makers: 9
  • Musical Instrument Makers: 8
  • Painters, Structures and Fixtures: 7
  • Paper Workers: 9
  • Plasterers: 7
  • Pursemakers: 10
  • Roofers: 6
  • Ropemakers: 5
  • Rugmakers: 5
  • Saddlers: 11
  • Scabbardmakers: 13
  • Scalemakers: 6
  • Scientific, Surgical, and Optical Instrument Makers: 3
  • Sculptors, Structures and Fixtures: 5
  • Shoemakers: 5
  • Soap and Tallow Workers: 19
  • Tailors: 33
  • Tanners: 7
  • Upholsterers: 8
  • Watchmakers: 8
  • Weavers: 17
  • Whitesmiths: 4

Merchants

  • Adventuring Goods Retellers: 4
  • Arcana Sellers: 4
  • Beer-Sellers: 7
  • Booksellers: 9
  • Butchers: 14
  • Chandlers: 14
  • Chicken Butchers: 16
  • Entrepreneurs: 6
  • Fine Clothiers: 15
  • Fishmongers: 16
  • Florists: 3
  • Potion Sellers: 9
  • Resellers: 22
  • Spice Merchants: 7
  • Wine-sellers: 11
  • Wheelwright: 9
  • Woodsellers: 5

Service workers

  • Bakers: 36
  • Barbers: 23
  • Coachmen: 8
  • Cooks: 25
  • Doctors: 12
  • Gamekeepers: 9
  • Grooms: 5
  • Hairdressers: 22
  • Healers: 16
  • Housekeepers: 15
  • Housemaids: 32
  • House Stewards: 16
  • Inns: 5
  • Laundry maids: 10
  • Maidservants: 21
  • Nursery Maids: 11
  • Pastrycooks: 20
  • Restaurateur: 26
  • Tavern Keepers: 21

Specialized Laborer

  • Ashworkers: 8
  • Bleachers: 5
  • Chemical Workers: 3
  • Coal Heavers: 11
  • In-Town Couriers: 13
  • Long Haul Couriers: 13
  • Dockyard Workers: 12
  • Gas Workers: 2
  • Hay Merchants: 4
  • Leech Collectors: 15
  • Millers: 13
  • Miners: 13
  • Oilmen and Polishers: 9
  • Postmen: 13
  • Pure Finder: 7
  • Skinners: 15
  • Sugar Refiners: 3
  • Tosher: 9
  • Warehousemen: 20
  • Watercarriers: 12
  • Watermen, Bargemen, etc.: 16

Skilled Laborers

  • Accountants: 7
  • Alchemist: 9
  • Clerk: 11
  • Dentists: 6
  • Educators: 15
  • Engineers: 8
  • Gardeners: 5
  • Mages: 4
  • Plumbers: 6
  • Pharmacist: 7
  • Professors: 2
  • Scientists: 4
  • Wizards: 2

Civil Servants

  • Adventurers: 5
  • Bankers: 8
  • Civil Clerks: 13
  • Civic Iudex: 6
  • Consultants: 3
  • Exorcist: 13
  • Fixers: 6
  • Kami Clerk: 11
  • Landlords: 10
  • Lawyers: 7
  • Legend Keepers: 9
  • Militia Officers: 48
  • Monks, Monastic: 16
  • Monks, Civic: 18
  • Historian, Oral: 13
  • Historian, Textual: 6
  • Policemen, Sheriffs, etc.: 14
  • Priests: 20
  • Rangers: 8
  • Rat Catchers: 9
  • Scholars: 8
  • Spiritualist: 11
  • Slayers: 3
  • Storytellers: 26
  • Military Officers: 24

Cottage Industries

  • Brewers: 16
  • Comfort Services: 22
  • Enchanters: 6
  • Herbalists: 6
  • Jaminators: 20
  • Needleworkers: 20
  • Potters: 9
  • Preserve Makers: 17
  • Quilters: 8
  • Seamsters: 25
  • Spinners: 20
  • Tinker: 6
  • Weaver: 13

Artists

  • Actors: 6
  • Architects: 2
  • Bards: 9
  • Costumers: 3
  • Dancers: 7
  • Drafters: 3
  • Engravers: 4
  • Fine Furniture Carpenters: 2
  • Glaziers: 6
  • Inlayers: 5
  • Musicians: 15
  • Painters, Art: 3
  • Playwrights: 6
  • Sculptors, Art: 5
  • Wood Carvers: 20
  • Writers: 21

Produce Industries

  • Butter Churners: 20
  • Canners: 17
  • Cheesmakers: 22
  • Ice Merchants: 2
  • Millers: 12
  • Picklers: 9
  • Smokers: 7
  • Stockmakers: 6
  • Tobacconists: 9
  • Tallowmakers: 12

2133 of Hugletts Castle's population work within a Foundational Occupation.

3615 of Hugletts Castle's population do not work in a formal occupation, but do contribute to the local economy. 117 (2%) are noncontributers.

Points of Interest

The roads leading into Hugletts Castle possess a great number of switchbacks. While designed for defense, they mostly wind up pissing everyone trying to take goods to town right the hell off.

POI

History

Hugletts Castle is in secret rebellion against their ostensible liege, having cut deals with his enemies, plotted to betray him for their own gain, or bridled under his tyranny and sought a better lord. The community’s leadership is all in on this plot, and outside viceroys or representatives are being kept carefully ignorant of the reality. The common folk may be oblivious to the truth, though they’ll doubtless have felt the same motivations and promptings that convinced their leaders to turn traitor.

In time immemorial, reportedly some time during the early 2nd century Hugletts Castle was struck by unseasonably warm weather, causing a sweltering heat to smouther the land for 16 days. Hugletts Castle lost 153 people and 239 livestock in the disaster.. The deadly heat is remembered by most as the Horror's Flame.

History